Medium Humanoid (Dragonborn), Lawful Good
Armor Class 26 Plate
Hit Points 155 (15d10 + 75)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
19 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws WIS +4, CHA +6
Skills Animal Handling +5, Athletics +8, Religion +5, Survival +5
Damage Resistances Fire, Necrotic
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Auras. While Andaria is conscious,  all friendly creatures (including herself) within 10 ft. have a +2 bonus to all saving throws, can't be charmed and can’t be frightened.

Spellcasting. Andaria, Phandalin Guardmaster is a 15-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Andaria, Phandalin Guardmaster has following Paladin spells prepared:

1st level (4 slots): compelled duel, cure woundsdivine favorprotection from evil and goodsanctuary, and searing smite.

2nd level (3 slots): lesser restoration and zone of truth.

3rd level (3 slots): beacon of hopeblinding smitedispel magic, and remove curse.

4th level (2 slots): banishmentdeath wardfreedom of movement, and staggering smite.

 

Actions

Breath Weapon (Brass). As an action once per short rest, exhale a fiery breath in a 5 by 30 ft. line. (DEX DC 17, half damage on success) for 2d6 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6.

Channel Divinity. Andaria can channel divine energy to fuel magical effects. When she uses her Channel Divinity, she chooses which option to use. She must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws (DC 15). 

Sacred Weapon - As an action Andaria can imbue a weapon with positive energy. For 1 minute, the weapon is considered magical, she adds +2 to attack rolls, it emits bright light for 20 ft. and dim light for 20 ft beyond that. She can end the effect as part of any other action, if she is no longer holding the weapon, or if she falls unconscious.

Turn the Unholy - As an action, Andaria can censure fiends and undead. Each fiend or undead that can see or hear her within 30 ft. must make a WIS saving throw (DC 15). On failure, it is turned for 1 minute or until it takes damage.

| Channel Divinity: Sacred Weapon: 1 Action

| Channel Divinity: Turn the Unholy: 1 Action

Cleansing Touch. Andaria can use her action to end one spell on herself or on one willing creature that she can touch 2 times per long rest. 

Divine Sense. As an action, Andaria can detect good and evil. Until the end of her next turn, she can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. She can use this feature 3 times per long rest.

Multiattack. Andaria makes two sunsword attacks.

Sunsword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit:  12 (2d8 + 5) radiant/slashing damage. 

Description

Andaria is a female brass Dragonborn paladin who looks after the mining town of Phandalin along with her wizard companion Kiernan. Though she may not be the brightest leader, she is the most compassionate and fearless leader in the surrounding sword mountains.  

Habitat: Urban

Liam_McDandD

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