Tiny Dragon, Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., burrow 60 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Skills Perception +5, Stealth +4
Damage Vulnerabilities Cold, Radiant
Damage Resistances Bludgeoning, Fire, Poison
Damage Immunities Lightning
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic but can't speak them
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. The zygarde core has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The zygarde core has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The zygarde core can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Dragon Breath. Ranged Spell Attack: +4 to hit, range 120 ft., one creature. Hit: 5 (1d10) force damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Habitat: CoastalDesertForestHillMountainUrban

KingPeacon

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