Tiny Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 12 (5d4)
Speed 20 ft., Burrow 10 ft., Climb 20 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +4
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

False Shell. While the crawling animator is inside an object and remains motionless, it is indistinguishable from an ordinary object.

Defensive Shell. While animating an object, the crawling animator gains 1d6 temporary hit points. If the animator moves into a new shell, then it will roll for new temporary hit points. These temporary hit points do not stack. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Eldritch Animation. As a bonus action, the crawling animator can burrow into a tiny object that it can see within 5ft and begin to puppet its new shell. 

 

Description

This construct is made from the repurposed tendril of an eldritch animator, that has been sculpted into a scorpion with metallic legs and mandibles. 

Monster Tags: construct

FaeTragedy

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