False Shell. While the crawling animator is inside an object and remains motionless, it is indistinguishable from an ordinary object.
Defensive Shell. While animating an object, the crawling animator gains 1d6 temporary hit points. If the animator moves into a new shell, then it will roll for new temporary hit points. These temporary hit points do not stack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Eldritch Animation. As a bonus action, the crawling animator can burrow into a tiny object that it can see within 5ft and begin to puppet its new shell.
Description
This construct is made from the repurposed tendril of an eldritch animator, that has been sculpted into a scorpion with metallic legs and mandibles.
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