Armor Class
16
(Studded leather armor, shield)
Hit Points
27
(5d6 + 10)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
14
(+2)
INT
12
(+1)
WIS
15
(+2)
CHA
8
(-1)
Saving Throws
CON +4
Skills
Stealth +6
Damage Resistances
Bludgeoning
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Defensive. The controller can take the Dodge action as a bonus action
Actions
Cudgel. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Blowgun. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 1 piercing damage and the target must make a DC 12 CON saving throw or be paraliezed for 1d4 turns
Shock rod. Melee Weapon Attack: +3 to hit, reach 5ft., Hit: target must make a DC 15 CON saving throw or be stunned for 1 turn
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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