Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (Studded leather armor, shield)
Hit Points 27 (5d6 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws CON +4
Skills Stealth +6
Damage Resistances Bludgeoning
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Defensive. The controller can take the Dodge action as a bonus action

Actions

Cudgel. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Blowgun. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit:  1 piercing damage and the target must make a DC 12 CON saving throw or be paraliezed for 1d4 turns

Shock rod. Melee Weapon Attack: +3 to hit, reach 5ft., Hit: target must make a DC 15 CON saving throw or be stunned for 1 turn

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

ProKoala

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