Armor Class
17
(natural armor)
Hit Points
12
(5d4)
Speed
0 ft., Fly 50 ft.
STR
12
(+1)
DEX
16
(+3)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +5
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The crossbow is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the crossbow must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the crossbow remains motionless and isn't flying, it is indistinguishable from a normal crossbow.
Actions
Crossbow. Ranged Weapon Attack: +5 to hit, range 100ft/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Description
A magically animated heavy crossbow, that scans the battlefield looking for targets to shoot as if it was being wielded.
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