Large Undead, Chaotic Evil
Armor Class 14 Skin
Hit Points 30 (2d20 + 4)
Speed 35 ft.
STR
16 (+3)
DEX
18 (+4)
CON
13 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
9 (-1)
Saving Throws DEX +6
Skills Acrobatics +2
Damage Vulnerabilities Fire
Condition Immunities Blinded
Senses Tremorsense Very keen hearing, Passive Perception 13
Languages Common Only voices they have heard Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Rebuttal

When a player dies to this creature they must do a CON save (DC:12) 

Special Trait Name. Bitter Wounds

In order to heal the wounds done by the foe, you'll first need to succeed a medicine check (DC 14) in order to rip out the twisted claws

Actions

Action Name. Pounce

The creature can leap up to 25ft, +3 to hit, reach 5ft, 1 target. Hit: 1 (1d6 + 2) [Force] damage.

Action Name. Grab

The creature within 5 feet of a player has them roll a strength saving roll. If they fail (DC: 12) the player is grabbed by the creature and the creature immediately takes the disengage action as a bonus action.

Action Melee Attack. Claw: +2 to hit, reach 10 ft., 2 target. Hit: 1 (1d8 + 4) [Slashing] damage. 

Action Melee Attack. Throw: -1 to hit, reach 5 ft., 1 target. Hit: 1 (2d6 + 3) [Force] damage. When thrown player must roll a acrobatics check, if they fail take 1(1d4) and if in a room with Stalagmites take another 1(1d4) 

Reactions

Reaction Name. Attack of Opportunity

Description

This creature is a slender, frail, pale creature that wears the face that they used to have before they fell. They are blind and players must roll a stealth (DC:10) check when around them as to not alert it. They can mimic voices they have heard.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

AManInASuit

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