Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Needle. Melee Weapon Attack: +15 vs AC. Hit: 64 (14d8 + 2) slashing damage.
Wail. The Crimson Hag let's out a nightmarish scream frightening anyone who is within range. Spellcast Attack: 30 ft. cone. DC 22 vs Will. Save Fail: the target is frightened for 2d6 rounds.
Claws. Melee Weapon Attack: +15 vs AC. Hit: 64 (25d4 + 2) slashing damage.
Hooker. Once the Crimson Hag's disembowel hits she flies to an unoccupied square away from danger and will start knitting her victim's intestines into her dress. This action leaves her preoccupied for 2d6 rounds.
Shifty. You can Disengage as a bonus action.
Savage Assault. Once per turn, add your level in extra damage to an attack.
Disembowel. Melee Weapon Attack: DC 22 vs Constitution. Hit: the target has their intestines (and other organs) ripped out and results in instant death.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The upper torso of this creature depicts a deteriorating woman. Gaping black holes adorn her face where eyes would be and long dark hair floats around her effortlessly. She wears a corset made of a bloodied ribcage, underneath a black red material. Intestines, both fresh and rotting, twist and combine to create a skirt of a dress. She balances gracefully on two large sharp, rusted, and blood encrusted needles instead of legs.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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