Dark Magic. This fighter has received a spell from a demonic entity.
Slash. Melee Attack: The assassin inflicts 1d8 of slashing damage.
Abyssal Blast. Ranged Attack: A dark ball starts forming in his hand. this spell has a range of 30ft. on hit it does 1d6 of force damage.
Unleashed Darkness. To perform this spell, you must stay concentrated for 18 seconds (3 turns). once completed all tiles in a 5 by 5 radius with the assassin in the center explode into darkness all creatures in this radius take 3d6 of damage.
(None)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
this assassin has a longsword on his back, and he posed as mayor to fool everyone and get sacrifices, but pesky heroes got in the way, and he fought them. he is a human with brown hair and a mustache.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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