Armor Class
14
natural armour
Hit Points
65
(10d8 + 15)
Speed
30 ft., Fly 10 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
13
(+1)
WIS
12
(+1)
CHA
12
(+1)
Senses
Darkvision 60, Passive Perception 11
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Armoured Carapace
Your thick outer shell protects you from harm like simple heavy armour would.
Without armour or a shield, your character’s AC equals 12 + there Dexterity modifier (max 2).
Charging attack
Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action
Actions
Unarmed strike
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (2d8) bludgeoning damage.
Horn attack
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (3d6) bludgeoning damage.
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