Medium Or Small Humanoid
Armor Class 14 natural armour
Hit Points 65 (10d8 + 15)
Speed 30 ft., Fly 10 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
12 (+1)
Senses Darkvision 60, Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Armoured Carapace

Your thick outer shell protects you from harm like simple heavy armour would.

Without armour or a shield, your character’s AC equals 12 + there Dexterity modifier (max 2).

Charging attack

 Immediately after you take the Dash action on your turn and move at least 20 feet, you can make one melee attack with your Horns as a bonus action

Actions

Unarmed strike

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (2d8) bludgeoning damage.

 

Horn attack

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (3d6) bludgeoning damage.

 

11grayl

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