Crystalline Eye.
All bionoids have a crystalline eye in the centre of their forehead. If the bionoid is reduced to 0 hit points, this crystal eye traps its soul and essence inside of the gem. If the crystalline gem is not destroyed, after 24 hours the bionoid will regenerate around it in a process that takes one round. While not embedded in the bionoid’s head, the gem has an AC of 5 and 20 hit points.
Powerful Legs.
The bionoid can jump up to 10 feet in the air from a standing position, and up to 20 feet if it moves at least 10 feet on the ground before the jump. When the bionoid jumps, it can make a stomp attack against a target in any space adjacent to where it lands by using a bonus action.
Multiattack.
The bionoid makes two slash attacks.
Slash.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.Hit: 9 (1d10 + 4) slashing damage..
Incineration Membrane (1/Day).
The bionoid’s chest plates peel back to reveal a magically charged organ which unleashes a 30-foot cone of burning energy. All creatures in the area take 38 (11d6) fire damage, or half as much on a successful DC 14 Dexterity Saving Throw. The bionoid then takes 10 (3d6) force damage as a result of the toll this attack takes on its body.
Stomp.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
Hit: 13 (2d8 + 4) piercing damage
Previous Versions
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7/1/2024 2:56:35 PM
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2
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Coming Soon
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