Armor Class
12
Natural Armor
Hit Points
22
(4d8 + 2)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
CON +3
Damage Resistances
Cold, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Only the languages it knew in life.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Acolyte's Revenge. When the acolyte biter is reduced to 0 hit points, all other acolyte biters within 90 feet of it can immediately move up to 10 feet and make a bite attack as a reaction.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) piercing damage.
Description
Acolytes are robed figures that move with a disturbing, shuffling gait, their cowls obscuring their true forms. From within the darkness of their hoods, only a single, sickly purple eye can be seen, watching with malevolent intent.
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