Small Humanoid (Kobold), Typically Chaotic Evil
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft., Swim 30 ft.
STR
7 (-2)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. Aquatic Kobolds can breath air & water and gain a Swim speed. 

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5(1d6 + 3) piercing damage, or 8(1d8 + 3) piercing damage if used with two hands to make a melee attack.

Net. Ranged Weapon Attack: +4 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.

Description

Aquatic Kobolds are craven reptilian humanoids that commonly swamps. They make up for their physical ineptitude with pack tactics. 

Monster Tags: Kobold

Habitat: CoastalSwampUnderwater

ianepkey

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