Medium Humanoid, Any Evil Alignment
Armor Class 15 plate
Hit Points 31 (2d12 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
11 (+0)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +4, DEX +2, INT +2
Senses Darkvision 60ft, Passive Perception 15
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

(None)

Actions

 

Punch. Melee Attack: The assassin punches a creature. On hit do 3d4 of bludgeoning damage

 

Bonus Actions

Heavenly Blessing. This lasts for 36 seconds (6 turns). This ability adds +3 to every hit he makes. He also Walks 10ft more each turn. (Once per long rest)   

Reactions

(None)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This is an 8-foot-tall man who warships a mountain god. This mountain god bless his fist to bring down the population of the world. He wears a green robe and has brass knuckles.  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

77souls

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