Armor Class
13
natural armor
Hit Points
51
(6d10 + 18)
Speed
60 ft.
STR
19
(+4)
DEX
13
(+1)
CON
17
(+3)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Skills
Perception +5
Senses
Passive Perception 15
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Charging Pounce. If the Allo-moose moves at least 20 feet in the direction of an enemy and successfully makes an antler attack, the creature takes an extra 2d6 bludgeoning damage and must make a DC 16 Strength Saving throw or be knocked prone. The Allo-moose may then make a bite attack, and if successful, the target is also grappled
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Antlers. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Comments