Armor Class
12
Hit Points
3
(1d4)
Speed
40 ft., Climb 30 ft.
STR
3
(-4)
DEX
15
(+2)
CON
13
(+1)
INT
4
(-3)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Sleight of Hand +4, Stealth +4
Senses
Darkvision, Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Garbage diet. Advantage on saves against poison or disease.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Sticky Fingers. Melee :+0 to hit, steal a small object not in the target's hands, then make a dash or disengage action.
Comments