Large Beast, Chaotic Good
Armor Class 13 natural armor
Hit Points 13 (3d6 + 13)
Speed 60 ft.
STR
15 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
7 (-2)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws STR +4
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

glove theft     steal a glove removing 1 ac (make a dex check)

 

 

Actions

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: # (2d4+2 peicing damage. 

 

Bonus Actions

after glove theft bite for 1d4 peicing damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a big pig

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestHill

osivouis

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