Small Fey, Typically Chaotic Good
Armor Class 14 Natural Armor
Hit Points 15 (15d4)
Speed 25 ft.
STR
1 (-5)
DEX
22 (+6)
CON
10 (+0)
INT
13 (+1)
WIS
16 (+3)
CHA
17 (+3)
Skills Perception +4, Stealth +6
Senses Darkvision, Passive Perception 14
Languages Sylvan Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Chromatic Burst. The fox creates a burst of flickering lights targeting a creature within 5 feet of it. The target must succeed on a DC 10 Wisdom saving throw. On a failed save, the target takes 5 (1d10) radiant damage and is stunned until the start of the fox's next turn.

Piggyback. One stunned humanoid that the fox can see within 15 feet of it must succeed on a DC 10 Charisma saving throw or be possessed by the fox; the fox then disappears and magically possesses the body of the target. The fox can’t be targeted by any attack, spell, or other effect. Once per turn, the fox can impose a disadvantage on any action the possessed creature is attempting. It can also create vague ideas or cravings that pop into the head of the possessed creature. The possessed creature has disadvantage on Wisdom and Charisma saving throws and takes 3 (1d6) psychic damage at the start of each of its turns. A. single humanoid can host any number of cobalt foxes and the psychic damage is increased by 3 (1d6) for each cobalt fox possessing the target. The possession lasts until the body drops to 0 hit points, the fox ends it as a bonus action, the target succeeds on a saving throw against another cobalt fox's attempt to possess the creature, or the fox is forced out by an effect like the dispel evil and good spell. When the possession ends, the fox reappears in an unoccupied space within 5 feet of the body. The target is immune to the fox's Piggyback for 24 hours after succeeding on the saving throw or after the possession ends.

Description

Cobalt Fox. When traveling through a particularly beautiful forest or glade an adventurer may encounter a strange creature: a blue fox with translucent red crystal protruding from its forehead like the horn of a unicorn. This creature is known as a Cobalt Fox. They are sentient and intelligent fey foxes that live peaceful lives in the Feywild. They often travel to the Material Plane as well and build their lairs in places with a strong fey presence.

Playful but Territorial. Cobalt foxes, when encountered outside their lairs, are often playful tricksters that can aid travelers on their path. They know the forest like the backs of their paws and happily use that knowledge to help. But when a cobalt fox is encountered near its lair, it becomes territorial and extremely aggressive.

 

Lair and Lair Actions

Cobalt Fox Lairs

Wherever cobalt foxes settle, they change the surroundings slowly but noticeably. The plants and flowers seem more vibrant and strange small crystal, similar to the ones they grow on their foreheads, from the ground. These crystals, known as fox stones, are coveted among spell casters because of their ability to serve as magical conduits. However, cobalt foxes are not willing to let anyone take these formations willingly. They will defend them as if they were defending their nests. Whenever a family of at least two cobalt foxes build a lair and birth living kits, the lair gains the regional effects and lair actions listed below.

Lair Actions

Cobalt foxes share these lair actions and any one of them can act as the active party of the lair actions. On initiative count 20 (losing initiative ties), a cobalt fox takes a lair action to cause one of the following effects: the cobalt foxes can't use the same effects two rounds in a row.

  • A fox stone creates a burst of flickering lights targeting a creature within 5 feet of it. The creature must succeed on a DC 10 Wisdom saving throw. On a failed save, a creature takes 5 (1d10) radiant damage and is stunned until the start of the fox's next turn.
  • A cobalt fox within 5 feet of a fox stone moves within 5 feet of another fox stone.
  • The fox stones begin shimmering and flickering. Each creature within 5 feet of a fox stone that isn't a cobalt fox has disadvantage on Wisdom and Charisma saving throws until the end of their turn.

Regional Effects

The region surrounding a cobalt fox's lair is altered by the fox's magic, creating one or more of the following effects:

  • Crystal Profusion. Natural stone within 500 feet of the lair grows plentiful crystal formations known as fox stones.
  • Beautiful Flora. Flowers and other plants within 6 miles of their lair look especially vibrant and beautiful.
  • Peaceful Atmosphere. Fey creatures and creatures with fey ancestry within 6 miles of the lair feel more at ease and are thus more abundant in the area.

If all the cobalt foxes die or leave their lair behind, these effects fade over the course of 1d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/2/2024 3:07:59 AM
0
0
--
Coming Soon
stweebee_

Comments

Posts Quoted:
Reply
Clear All Quotes