Armor Class 13 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 40 ft., burrow 30 ft., fly 80 ft.
STR
22 (+6)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +4, CON +5, WIS +3, CHA +4
Skills Perception +12, Stealth +5
Damage Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 13
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Acidic Warts. When an attack hits the dragon, creatures within 5 feet of it take 3 (1d6) acid damage.

Actions

Multiattack. The dragon makes up to two attacks: one with its bite and one with its claws, or one with its tongue.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 8) piercing damage plus 3 (1d6) acid damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.

Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 3 (1d6) acid damage, and if the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or be pulled up to 20 feet toward the dragon and grappled (strength DC 16). The dragon can only grapple one target at a time with its tongue.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 17 (5d6) aciddamage on a failed save, or half as much damage on a successful one.

Lair and Lair Actions

Amphi Dragons (or Amphidragons) are a type of dragon that lives on Krynn. They are crossbreeds of green dragons and Krynnish sea dragons, inheriting the worst traits of both species. Most amphi dragons are born sterile, but enough have survived over the years to create a new species. They are regarded by other dragons in a similar fashion as half-ogres are regarded by humans: they got the worst of both worlds. Amphi dragons can't fly, and they look like a giant toad that is sea-green in color. They attack ships at sea, often without provocation, and use spells and their acidic breath weapon to bring them down. They are covered with yellow acid-oozing warts, and may use their tongues to catch "flies" like a frog. They are also able to shift the color of their skin to match their surroundings. They dwell in stagnant coastal lakes or estuaries, or underwater in kelp forests or coral reefs, lairing in sea caves or sunken ships.

Habitat: CoastalSwampUnderwater

Bjorn_Midgardsonur

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