Armor Class
8
Natural armour
Hit Points
3
(1d4 + 1)
Speed
0 ft., Fly 25 ft. (hover)
STR
8
(-1)
DEX
10
(+0)
CON
8
(-1)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Damage Immunities
Acid, Cold, Necrotic, Poison
Senses
Darkvision 120ft., Passive Perception 10
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Incorporeal Movement. The Waiter Ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the Waiter Ghost has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Feed. The waiter feeds a single creature within 5ft. of them, causing them to regain 2d4 hit points.
Description
"These ghosts are the least threatening ghosts that you will find in the mansion. They cannot attack in any way. But they do carry food to feed Mr. Luggs, which heals him, so look out for that."
- Professor Elvin Gadd.
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