- Armored Exoskeleton: The Armored Mawdad's tough exoskeleton provides it with resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. However, its underbelly is vulnerable to attacks, and a successful called shot to its underbelly ignores its damage resistances.
- Tremorsense: The Armored Mawdad can detect and pinpoint the origin of vibrations within 60 feet, provided it and the source of the vibrations are in contact with the same ground or substance.
- Spider Climb: The Armored Mawdad can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Multiattack: The Armored Mawdad makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 7) piercing damage.
- Claw: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 7) slashing damage.
- Web Spit (Recharge 5-6): The Armored Mawdad spits a sticky webbing at a target within 30 feet. The target must succeed on a DC 17 Dexterity saving throw or be restrained by webbing. A restrained target can use its action to make a DC 17 Strength check, freeing itself or another creature within reach on a success. The webbing can also be attacked and destroyed (AC 15; HP 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
- Hardened Shell: When the Armored Mawdad is hit by a melee attack, it can use its reaction to harden its exoskeleton, granting it a +4 bonus to AC until the start of its next turn.
The Armored Mawdad can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Armored Mawdad regains spent legendary actions at the start of its turn.
- Move: The Armored Mawdad moves up to its speed without provoking opportunity attacks.
- Claw Attack: The Armored Mawdad makes a claw attack.
- Earth Shaker (Costs 3 Actions): The Armored Mawdad slams its body into the ground, causing a tremor in a 20-foot radius around it. Each creature other than the Armored Mawdad in that area must succeed on a DC 17 Dexterity saving throw or be knocked prone.
Description
The Armored Mawdad is a colossal, insectoid predator resembling a centipede, with a tough, chitinous exoskeleton that provides formidable defense. Its mandibles are capable of delivering powerful bites, and its many legs end in sharp claws that can rend flesh and armor alike. The Armored Mawdad's natural habitat includes subterranean caverns and dense forests, where it hunts with a combination of brute strength and surprising agility. Its ability to climb walls and ceilings, combined with its tremorsense, makes it a relentless hunter that can strike from any direction.
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