Medium Construct, Unaligned
Armor Class 13 Natural armor
Hit Points 80 (10d12 + 15)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
7 (-2)
WIS
5 (-3)
CHA
6 (-2)
Saving Throws STR +4, CON +5
Damage Vulnerabilities Bludgeoning, Cold
Damage Resistances Piercing
Damage Immunities Lightning
Condition Immunities Charmed, Petrified
Senses Passive Perception 7
Languages Telepathy
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack: The Construct Warrior can make one Smash and one Charged Shot per turn.

Smash: Meele Weapon Attack: +4 to hit, one target. Hit: 5 (1d10) bludgeoning damage.

Charged Shot: Ranged Weapon Attack: +2 to hit, reach 50 ft., one target. Hit: 4 (1d12 - 2) lightning damage. Each turn the target must make a DC 13 Constitution saving throw. The target takes 2 (1d6 - 2) lightning damage on a failed save or the condition ends on a successfull save.

Description

These Constructs are effectively mindless golems and were originally created by Zaun. They attack with slow heavy blows. Evade when you see them raise an arm to the sky in preparation to strike, and then counter. Avoid becoming surrounded as you hack these troublesome monsters to rubble.

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2019 11:18:18 PM
0
1
1
Coming Soon
9/3/2019 3:59:13 AM
44
2
1.1
Coming Soon
Tidemor

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