Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 16 (3d10) necrotic damage.
Breath Weapon (Recharge 5-6). The golem releases a corrosive paralyzing gas in a 30-foot cone. Each creature in that area must make a DC 17 constitution saving throw or be paralyzed for 1 minute, and taking 27 (6d8) acid damage on a failed save, or half as much damage and not be paralyzed on a successful one. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
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