Large Construct, Unaligned
Armor Class 16 natural armor
Hit Points 157 (15d10 + 75)
Speed
STR
22 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
4 (-3)
WIS
11 (+0)
CHA
6 (-2)
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands all but can't speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. 

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks. 

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 16 (3d10) necrotic damage. 

Breath Weapon (Recharge 5-6). The golem releases a corrosive paralyzing gas in a 30-foot cone. Each creature in that area must make a DC 17 constitution saving throw or be paralyzed for 1 minute, and taking 27 (6d8) acid damage on a failed save, or half as much damage and not be paralyzed on a successful one. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.  

LaBonneAuberge

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