Armor Class
15
natural armor
Hit Points
85
(8d10 + 28)
Speed
STR
17
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
12
(+1)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
DEX +5, CON +5
Skills
Perception +6, Stealth +6
Damage Resistances
Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 16
Languages
Common, Undercommon
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. The clawed zombie makes three claw attacks.
Piercing Claw. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Bonus Actions
Bone Stitch. As a bonus action, the clawed zombie regains 10 hit points if it has at least 1 hit point by stitching wounds with spare bones.
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