Arcane Sight. The Arcane-Infused Hound can see invisible creatures and objects as if they were visible.
Magic Resistance. The Arcane-Infused Hound has advantage on saving throws against spells and other magical effects.
Pounce. If the Arcane-Infused Hound moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the hound can make one bite attack against it as a bonus action.
Multiattack. The Arcane-Infused Hound makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 9 (2d8) force damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Arcane Burst (Recharge 5-6). The Arcane-Infused Hound releases a burst of magical energy in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much damage on a successful one.
Arcane Reflexes. When a creature the hound can see targets it with an attack, the hound can use its reaction to impose disadvantage on the attack roll.
Description
The Arcane-Infused Hounds are menacing creatures, their dark fur etched with glowing runes that pulse with magical energy. These sleek, muscular beasts have eyes that emit a faint, eerie blue light, hinting at their arcane nature. Created and deployed by the Shadowburgh nobles, these hounds are more than mere animals; they are living weapons, infused with powerful magic to track and destroy their enemies. With an aura of otherworldly energy surrounding them, these hounds move with supernatural speed and agility, making them a formidable threat to any who oppose their masters.
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