Large Undead, Any Alignment
Armor Class 19 Natural Armor
Hit Points 304 (32d10 + 128)
Speed
STR
19 (+4)
DEX
22 (+6)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws DEX +12, CON +10
Skills Perception +6, Stealth +12
Damage Resistances Cold, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 120, Passive Perception 16
Languages Understands, but cannot speak, the languages of its master
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Archbeast. The carrion companion has advantage on all Perception checks.

Beastly Bond. The carrion companion is always aware of the direction to the location of its carrion hunter. If the carrion hunter is moving, the carrion companion knows the direction of its movement. It is always aware of its carrion hunter’s emotional state, whether it is in danger or safe, and whether it is alive or dead.

Beastly Rage. If its carrion hunter dies, the carrion companion regains one-third of its maximum hit points (101 HP) and immediately makes one attack against a creature it can see within range.

Beastly Shape. The carrion companion has the flying and swimming speeds of the beast whose form it took in life.

Companion Phylactery. If its carrion companion is still alive, a destroyed carrion hunter gains a new body in 1 day, regaining all its hit points and becoming active again. The new body appears within 5 feet of its companion.

Soul Feast. For each soul it has consumed since it became undead, the carrion companion’s hit point maximum increases by 1.

Actions

Multiattack. The carrion companion makes two claw attacks and one maw attack.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.

Maw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) piercing damage.

Description

The companion of a Carrion Hunter.

Jacob_Finch

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