Archbeast. The carrion companion has advantage on all Perception checks.
Beastly Bond. The carrion companion is always aware of the direction to the location of its carrion hunter. If the carrion hunter is moving, the carrion companion knows the direction of its movement. It is always aware of its carrion hunter’s emotional state, whether it is in danger or safe, and whether it is alive or dead.
Beastly Rage. If its carrion hunter dies, the carrion companion regains one-third of its maximum hit points (101 HP) and immediately makes one attack against a creature it can see within range.
Beastly Shape. The carrion companion has the flying and swimming speeds of the beast whose form it took in life.
Companion Phylactery. If its carrion companion is still alive, a destroyed carrion hunter gains a new body in 1 day, regaining all its hit points and becoming active again. The new body appears within 5 feet of its companion.
Soul Feast. For each soul it has consumed since it became undead, the carrion companion’s hit point maximum increases by 1.
Multiattack. The carrion companion makes two claw attacks and one maw attack.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.
Maw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) piercing damage.
Description
The companion of a Carrion Hunter.
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