Small Humanoid (Halfling), Chaotic Evil
Armor Class 8 clothes
Hit Points 21 (3d6 + 3)
Speed 25 ft.
STR
9 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws WIS +4, CHA +3
Damage Resistances Poison
Senses Passive Perception 15
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

(None)

Actions

Slash. Melee Attack: On hit do 1d6 of slashing damage

Poison Strike. Melee Attack: as the assassin strike the creature snake poison is released into their blood. on hit deal 1d8 of piercing damage and flip a coin every turn if heads deal 1d4 of poison damage and roll next turn. On tails do nothing. (Also, the assassin cannot use the bonus action.) 

Bonus Actions

Dual Wield

Reactions

(None)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A halfling in a green hood with two curved daggers. her eyes glow when in combat and she sticks with her twin.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

77souls

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