(None)
Slash. Melee Attack: On hit do 1d6 of slashing damage
Poison Strike. Melee Attack: as the assassin strike the creature snake poison is released into their blood. on hit deal 1d8 of piercing damage and flip a coin every turn if heads deal 1d4 of poison damage and roll next turn. On tails do nothing. (Also, the assassin cannot use the bonus action.)
Dual Wield
(None)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A halfling in a green hood with two curved daggers. her eyes glow when in combat and she sticks with her twin.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments