Guard Training: The members of the City guard/Night watch have undergone training to be able to stop threats to the citizens they are sworn to protect.
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) or a Hit: 7 (1d10 + 4)
Leadership: The Platoon Commander can utter an encouraging command to his men, allowing them to reroll a saving throw or an attack roll.
This can only be used once before it has to recharge again. (Recharge 4)
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/4/2024 7:13:25 AM
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4
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1
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Homebrew
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Coming Soon
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