Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 16 (Brest plate)
Hit Points 33 (2d10 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Guard Training: The members of the City guard/Night watch have undergone training to be able to stop threats to the citizens they are sworn to protect. 
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) or a Hit: 7 (1d10 + 4)

 

Bonus Actions

 

Reactions

Leadership: The Platoon Commander can utter an encouraging command to his men, allowing them to reroll a saving throw or an attack roll.
This can only be used once before it has to recharge again. (Recharge 4)

Legendary Actions

 

Mythic Actions

 

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Lair and Lair Actions

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/4/2024 7:13:25 AM
4
1
Homebrew
Coming Soon

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

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