Armor Class
12
Hit Points
25
(2d10)
Speed
60 ft.
STR
18
(+4)
DEX
12
(+1)
CON
14
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
STR +8, DEX +5, CON +6, INT +2, WIS +5, CHA +3
Senses
Passive Perception 11
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.
Actions
Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.
Bonus Actions
Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
Reactions
Legendary Actions
Mythic Actions
Description
Lair and Lair Actions
Comments