Spells: The feylock is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The henchman has the following spells prepared.
Eldritch Blast: Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (1d10 + 4) force damage.
Spells Known (1st level):
- Cantrips (at will): Eldritch Blast, Minor Illusion, Mage Hand, Prestidigitation
- 1st level (4 slots): Faerie Fire, Hex, Hellish Rebuke
- 2nd level (3 slots): Misty Step, Hold Person, Mind Spike
- 3rd level (3 slots): Hunger of Hadar, Counterspell
- 4th level (1 slot): Psychic Lance
Fey Presence (1/Short or Long Rest). As an action, the warlock can cause each creature in a 10-foot cube originating from it to make a Wisdom saving throw (DC 15). The creatures that fail their saving throws are all charmed or frightened by the warlock (warlock’s choice) until the end of the warlock’s next turn.
Beguiling Defenses. The warlock is immune to being charmed, and when another creature attempts to charm it, the warlock can use its reaction to attempt to turn the charm back on that creature. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the warlock for 1 minute or until the warlock is harmed by the charmed creature.
Hexblade's Curse. As a bonus action, the warlock can choose one creature it can see within 30 feet. The target is cursed for 1 minute. The warlock gains a bonus to damage rolls against the cursed target equal to its proficiency bonus (+3), and any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20. The warlock regains hit points equal to its Charisma modifier (+4) if the cursed target dies.
Eldritch Blast. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 9 (1d10+4) force damage. (Fires 2 beams)
Dagger. Melee weapon attack +5 to hit, range 5ft, one target. Hit: 6 (1d4+2) piercing damage plus an additional 1d6 poison damage. A target hit with this attack must make a DC 14 CON saving throw or be poisoned until the start of their next turn.
Misty Escape. When the Feywarlock takes damage, it can use its reaction to turn invisible and teleport up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/4/2024 11:00:45 PM
|
1
|
0
|
1.0
|
Coming Soon
|
Comments