Medium Or Small Humanoid (Any Race), Neutral Evil
Armor Class 15 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Perception +6, Stealth +6
Senses Darkvision 60 ft, Passive Perception 14
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Regeneration. The thrall regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water.

Actions

Multiattack. The thrall makes two attacks, one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the thrall, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the thrall regains hit points equal to that amount.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Description

Mortals who willingly serve and aspire to be turned into vampires themselves.

SeniTheMann

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