Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Relentless Rage. When the berserker hit points are reduced to 0 or below they can take one free Chainaxe attack to any creature within range before dying.
Multiattack. The berserker makes 2 Chainaxe attacks
Chainaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage. When a creature is hit by an attack with this weapon that creature must make a DC 16 Constitution saving throw. On a failed save, a creature takes 9 (2d8) On a successful save, a creature takes half as much damage.
Description
A fanatical worshiper of the blood god Khorne. Their frothing rage makes them an unpredictable force of carnage and destruction. For Khorne does not care from whom the blood flows only that it does
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