False Object. If your are motionless at the start of combat, you have advantage on your initiative roll. Moreover, if a creature hasn’t observed you move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that you are animate.
Unusual Nature. You do not require air, food, drink, or sleep.
Stolen Form. While controlling this body, you retain your Intelligence, Wisdom, and Charisma scores, class abilities, knowledge, and proficiencies, but otherwise use the marionette's statistics and gear.
Silver Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6+4) piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 14 Charisma saving throw or become cursed for 1 minute. While cursed in this way, the target’s speed is reduced by 10 feet, and it takes 3 (1d6) necrotic damage at the start of its turn.