Small Fey, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 91 (14d6 + 42)
Speed 35 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws DEX +7
Skills Perception +7, Sleight of Hand +8, Stealth +8
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Mischievous Movement. When the cat is hit with a melee attack, if they choose to, they teleport up to 30 ft. to a place they can see, nullifying the damage of the attack. This can only be done once per turn.

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The cat has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The cat's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The cat can innately cast the following spells, requiring no material components:
At will: dancing lights, detect magic, locate object
2/day each: magic missile, misty step
1/day each: pass without trace

Actions

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Description

The amirus cat is a feline fey who wanders forests at night. They are mischievous thieves, and love to adorn themselves with stolen goods.

Monster Tags: fey

Habitat: Forest

mr_goober339

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