Mischievous Movement. When the cat is hit with a melee attack, if they choose to, they teleport up to 30 ft. to a place they can see, nullifying the damage of the attack. This can only be done once per turn.
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance. The cat has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The cat's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The cat can innately cast the following spells, requiring no material components:
At will: dancing lights, detect magic, locate object
2/day each: magic missile, misty step
1/day each: pass without trace
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Description
The amirus cat is a feline fey who wanders forests at night. They are mischievous thieves, and love to adorn themselves with stolen goods.
Comments