Medium Humanoid (Warlock), Lawful Evil
Armor Class 16 mage armor
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws WIS +4, CHA +8
Senses Darkvision 120 ft (including magical darkness), Passive Perception 11
Languages Common, Common, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Eldritch Mind: Brezzik has advantage on Constitution saving throws to maintain concentration on a spell.

Eldritch Resistance: Brezzik can choose one damage type when he finishes a short or long rest. He gains resistance to that damage type until he chooses a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

Whisper of Riches (3/Day): Brezzik can telepathically whisper a command in Common to a single creature to turn over its gold willingly. The creature is forced to make a Wisdom Saving throw (DC 14). If the creature succeeds, it ignores Whisper of Riches for 24 hours. Compelled creatures calmly approach Brezzik and hand over any gold they are carrying. If the creature does not carry gold, the effect fails but Brezzik becomes aware the creature does not posssess any gold.

Spellcasting. Brezzik is a 14th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. Brezzik has the following spells prepared:
Cantrips (at will): chill touch, detect magic, eldritch blast, levitate, mage armor, minor illusion, prestidigitation 
1st level (#3/Day): burning hands, command, darkness, dimension door, dispel magic, hellish rebuke, hold monster, hold person, mirror image, scorching ray, vampiric touch 

(1/Day):  eyebite, fireball, flame strike, etherealness, hallow, stinking cloud, wall of fire

Also has a Necklace of Fireballs containing 8 beads. 

Actions

Multiattack. Brezzik attacks three times with his eldritch blast.

Golden Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 5(1d4+3) Piercing damage. 

Eldritch Blast. Ranged Weapon Attack: +9 to hit, range 120 ft., 1 target. Hit: 10(1d10 + 5) force damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Change of mind (1/Day). When a creature within 60 ft of Brezzik targets him with an attack, he can use his reaction to force the creature to make a Wisdom saving throw (DC 14). On a failed save the creature must choose a new target or lose the attack or spell.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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