Medium Humanoid, Neutral Evil
Armor Class 22 Chaos Captain Armor
Hit Points 388 (24d12 + 220)
Speed 30 ft.
STR
22 (+6)
DEX
26 (+8)
CON
24 (+7)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +13, DEX +15, CON +14, INT +7
Damage Vulnerabilities Force
Damage Resistances Acid, Cold, Fire, Lightning, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120, Passive Perception 18
Languages Abyssal, Common
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Chaos Boon Of Health: +80 max hitpoints

Chaos Boon Of Resistance: Resistance to all elemental damage.

Chaos Commander: the Chaos knight Captain has advantage on initiative rolls.

Chaos Arms: For the purpose of resistances the weapons of a Chaos Knight Captain is considered magical.

Improved Critical: Critical hit on 18-20

Maneuvers: (5-6)

2d12 Maneuver die

Maneuver DC: 26

Disarming Strike: on hit spend one die to disarm the target, add die to damage and they make a strength saving throw, on fail they are disarmed.

Menacing Strike: on hit spend one die to frighten the target, add die to damage and they make a wisdom saving throw, on fail the are frightened.

Precision attack: Spend one hit die to add it to your chance to hit, roll and add the total to your chance to hit.

Trip Attack: on hit spend one die to knock the target prone, add die to damage and they make a strength saving throw, on fail they are knocked prone.

Action Surge: Heal 3d12 and gain a second action (5-6)

Weapon Mastery: Nick; after a successful hit of a primary attack with the twin-sword the chaos knight captain may make a second attack with the same weapon as an offhand attack for free.

Actions

Multiattack: The Chaos Knight may make eight attacks.

Twin-Sword. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 11 (1d6 + 8) Slashing damage.

Reactions

Parry: When hit with a melee attack, use reaction and expend one superiority die to reduce the damage by the roll on the superiority die + its Dexterity modifier (+8).

 

Description

Veteran Captains of the exiled Knights of the Chaos Wastes, these are the fell commanders of those that marched against the hells and heavens themselves and retained their souls at the cost of their minds and legacies.

Chaos knights can be found in any of the realms but are hostile to all non mortal things, be they demonic or celestial, good or evil, and even outer eldritch things.

Previous Versions

Name Date Modified Views Adds Version Actions
7/5/2024 11:45:15 PM
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7/5/2024 11:54:40 PM
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7/6/2024 12:28:55 AM
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Sir_Matthious

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