Charge. If the Corrupted unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (3d6) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Multiattack. This creature makes 3 attacks: two with it’s hooves and 1 with it’s horn
Hooves. Melee Weapon Attack: +5 to hit, reach 7 ft, one target. Hit: 19 (3d8 + 4) bludgeoning damage.
Horn. Melee Weapon Attack: +5 to hit, reach 7ft, one target. Hit: 22 (3d12 +4) piercing damage.
Withering Touch (3/Day). The unicorn touches another creature with its horn. The target magically loses 20 (3d10 + 5) hit points. In addition, the touch adds an extra 3 days of rest needed to recover from all diseases and all poisons afflicting the target.
Teleport (1/Day). The unicorn magically teleports itself and up to three creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
Magical Combustion. When this creature dies, it deals 20 (2d8 + 12) force damage to every creature within 10 feet. Subtract each targeted creature’s armor class from the damage it would take.
The Corrupted unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Corrupted unicorn regains spent legendary actions at the start of its turn.
Hooves. The Corrupted unicorn makes one attack with its hooves.
Corrupted Shield (Costs 2 Actions). The Corrupted unicorn creates a dark magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the Corrupted unicorn's next turn.
Heal Self (Costs 3 Actions). The Corrupted unicorn magically regains 11 (2d8 + 2) hit points.
Lair and Lair Actions
A Corrupted unicorn’s lair might be a gloomy cave shrouded in darkness, a lone hill among field of sharp rocks and dead grass, a clearing in the ashes of a burned forest, or some other once beautiful , but now destroyed, woodland location.
Regional Effects
The region containing a legendary Corrupted Unicorn’s lair is transformed by it’s greed and chaos, which creates one or more of the following effects:
- All water becomes stagnant and murky inside it’s domain
- When an evil-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to lose hit points, the target loses the maximum number of hit points possible for the spell or effect.
- Blessings affecting any good-aligned creature are suppressed
- All flowers and plants wither and die when brought into the domain
If the Corrupted unicorn dies, these effects can take weeks or even months fade.
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