Huge Plant, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 300 (30d12 + 120)
Speed 20 ft.
STR
22 (+6)
DEX
8 (-1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning, Necrotic, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Frightened, Poisoned, Prone
Senses Blindsight 120 ft., Passive Perception 10
Languages None
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.

Blighted Boughs. Whenever a creature is hit by an attack form the tree, or otherwise makes physical contact with the tree, that creature is forced to make a DC 16 Constitution saving throw. On failure, the creature is poisoned and receives 4d4 poison damage.

 

Actions

Multiattack. The Corrupted Ironwood makes three attacks with its tendrils and one slam attack.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 6) bludgeoning damage.

Tendrils. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 9 (2d4 + 6) piercing damage.

Enroot. The Corrupted Ironwood takes root in the ground and hardens itself to attacks. While this action is in effect, the Ironwood’s movement speed is 0, and it cannot take reactions, or use its slam attack. While in this state, the Corrupted Ironwood is immune to all bludgeoning, piercing, and slashing damage, and gains +4 to its AC. If the Ironwood sustains 40 or more fire/ radiant damage in one round, the effect ends.

Description

In all of the Blackwood Forest, no tree is more venerated than the Ironwood Yew. This massive, rotund tree is known for having bark that can shrug off the blow of any mortal axe, and is prized for its magical properties.

This once majestic plant has been overcome by corruption, and is now nothing more than a mindless tool of destruction.

Monster Tags: Misc Creature

Habitat: Forest

LargestMan

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