Medium Or Small Monstrosity, Any Alignment
Armor Class 16 (natural armor)
Hit Points 100 (12d8 + 52)
Speed 30 ft., Fly 60 ft., Burrow 60 ft., Climb 30 ft., Swim 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +7, CON +7, WIS +6
Skills Perception +14
Condition Immunities Charmed, Incapacitated, Invisible, Unconscious
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Telepathy
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Hive Mind. Commanders can speak; Their collective thoughts, ideas, and opinions are linked to each other.

Actions

Multiattack. The chimera can makes three attacks

Bite. Melee Weapon Attack:+7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4); piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4); bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4); slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4); bludgeoning damage.

Long Sword. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hits: 8 (1d8 + 4); slashing damage. Hits: 9 (1d10 + 4); versatile.

 

Reactions

Emergency Signal. can use Hive Mind to send out for help. Allowing 6 reinforcement to show up in 4 minutes.

Description

A chimera is a vile combination of three of creatures. It likes to hunt down and consume prey.

Monster Tags: monstrosity

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

MrDrKoala

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