Gargantuan Beast, Any Chaotic Alignment
Armor Class 17 Natural armor
Hit Points 150 (20d10 + 40)
Speed 20 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +8, CON +9, WIS +4
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands Common but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Reflective Carapace: If damage would reduce the Stygian Snapper to 0 hit points, it must make a Constitution saving throw with a DC of 15 or half of the damage taken, whichever is higher; unless the damage is radiant or from a critical hit. On a success, the damage is instead reflected at the attacker. This can occur once per day.

Tentacle Grapple: The Stygian Snapper can use its tentacles to grapple targets. When it hits a target with a tentacle attack, the target is grappled (escape DC 16). The creature can grapple up to four targets at once. Any creature that has spent at least 1 turn being grappled by the Stygian Snapper will have their movement speed reduced by 10 ft. until the end of their next turn.

Aura of Slowness: Enemies within 20 feet of the Stygian Snapper must succeed on a DC 16 Wisdom saving throw at the start of their turn or have their speed halved until the end of their next turn.

Massive Form: The creature's large size allows it to act as a physical barricade. The space that it occupies is considered difficult terrain to move through.

Actions

Multiattack: The creature makes three attacks: one with its bite and two with its tentacles.

 Snap: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained.

Tentacle: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 14 (1d10 + 5) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained.

Shell Slam (Recharge 6): The creature withdraws into its shell and slams into the ground, causing a shockwave. Each creature within 20 feet of the creature must make a DC 17 Dexterity saving throw, taking 26 (4d12) bludgeoning damage on a failed save, or half as much damage on a successful one. Enemies that fail the save are also knocked prone.

Reactions

Shell Defense (Recharge 4-6): As a reaction, the Stygian Snapper can withdraw into its shell, gaining the following benefits until the beginning of its next turn:

  • It gains resistance to all damage except psychic.
  • It has advantage on Constitution saving throws.
  • Its speed becomes 0, and it can't benefit from bonuses to speed.

Description

The Stygian Snapper is a formidable manifestation of the dark curse that empowers the Circle of the Ravenous. This transformation turns the druid into a massive, turtle-like abomination, embodying both physical resilience and supernatural dread.

The Stygian Snapper is dominated by its immense, rugged shell, a fortress of jagged spikes and ancient, arcane runes that glow faintly with malevolent energy. The shell's surface is a grim tapestry of decayed scales and necrotic growths, telling a tale of corruption and death. This shell serves as both shield and weapon, its spiked surface deterring would-be attackers.

The creature's limbs are thick and sinewy, ending in sharp, clawed feet capable of rending the earth and crushing foes with ease. Emerging from the holes of its shell are long, sinewy tentacles, each lined with barbs and hooks designed for grappling and restraining enemies. These tentacles move with a life of their own, constantly seeking to ensnare anything that comes too close.

The head of the Stygian Snapper is a terrifying visage of reptilian might. Its eyes glow with an eerie, soulless light, and its maw is filled with rows of sharp, jagged teeth. The stench of decay wafts from its breath, a reminder of its undead nature. Patches of decayed flesh and exposed bone are visible through its tough hide, further emphasizing its unnatural origins.

Despite its massive and imposing form, the Stygian Snapper moves with a deliberate, crushing pace. Its sheer bulk allows it to act as a living barricade, blocking passage and providing protection to its allies. Enemies that come too close find themselves hindered by its presence, as the creature emits an aura of slowness that saps their speed and vitality.

In combat, the Stygian Snapper is an unyielding bastion of defense and control. It uses its tentacles to grapple and hold enemies in place, preventing them from escaping or attacking effectively. When threatened, the creature can withdraw into its spiked shell, turning into an almost impenetrable fortress. Its powerful limbs and crushing jaws deliver devastating blows to any who dare challenge it.

The Chimeric Shape: Stygian Snapper embodies the relentless and unyielding nature of the curse that defines the Circle of the Ravenous. It serves as both protector and enforcer, ensuring that the druid’s allies remain safe while their enemies are ensnared and destroyed.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2024 8:04:15 AM
10
1
1.0a
Coming Soon
7/6/2024 8:20:01 AM
15
1
1.0
Coming Soon
Mortyfication

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