Medium Humanoid, Chaotic Evil
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
4 (-3)
CHA
4 (-3)
Damage Vulnerabilities Bludgeoning, Force, Radiant
Damage Immunities Acid, Necrotic, Poison, Psychic
Senses Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Corrupted Skin. Though made extremely strong, the cursed are made into ceramic-like material and are extremely brittle.

Actions

Mighty Strike. The cursed uses its immense strength to just hit you really hard for 2d12+3 damage. +3 to hit.

Throw. They may choose to throw nearby items. Depending on the weight or size of the item, it could be 1d4 for a small rock, though +4 to hit. Or a large boulder may be 2d8 but with a +0 to hit. DM must use discretion.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Beings who have been cursed or ‘corrupted’ by a mysterious purple liquid. They are made immensely strong and fast though extremely brittle. On imbibing the liquid, they sacrifice, or are robbed of, their will, their mental faculties, and their choices, attacking whatever is nearest and living the rest of their mortal existence as a killing machine.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

nathansallred

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