Corrupted Skin. Though made extremely strong, the cursed are made into ceramic-like material and are extremely brittle.
Mighty Strike. The cursed uses its immense strength to just hit you really hard for 2d12+3 damage. +3 to hit.
Throw. They may choose to throw nearby items. Depending on the weight or size of the item, it could be 1d4 for a small rock, though +4 to hit. Or a large boulder may be 2d8 but with a +0 to hit. DM must use discretion.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Beings who have been cursed or ‘corrupted’ by a mysterious purple liquid. They are made immensely strong and fast though extremely brittle. On imbibing the liquid, they sacrifice, or are robbed of, their will, their mental faculties, and their choices, attacking whatever is nearest and living the rest of their mortal existence as a killing machine.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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