Large Construct, Unaligned
Armor Class 22 (Natural Armor)
Hit Points 810 (60d10 + 480)
Speed 15 ft., Swim 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
27 (+8)
INT
1 (-5)
WIS
18 (+4)
CHA
1 (-5)
Saving Throws STR +11, CON +14
Damage Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Ranged Attacks, Damage Dealt By Traps
Damage Immunities Poison, Psychic
Senses Tremorsense 200ft, Truesight 80ft, Passive Perception 14
Languages Knows one language of its creator, but can't speak.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Axiomatic Rules. The Combat Turtle will follow its creator's orders to the letter, though considers metaphors when calculating directive. 

Careful Aim. If the Combat Turtle has not moved since its last turn, the Combat Turtle may choose to gain advantage on an attack roll of its "War Cannon"  . attack. After doing so, the Combat Turtle is unable to move, by friend or foe, until its next turn.

Constructed Nature. An Combat Turtle doesn't require air, food, drink, or sleep.

Repeating Shot. The Combat Turtle can choose any time when using war cannon, to not expend amination, though changing the damage type to force.

 

Shielding Hull. Any creature riding the Combat Turtle is considered in three quarters cover.

 

 

Actions

Protect(Recharge 6). The Combat Turtle emanates a blue aura around itself for a brief moment, causing every creature of its choice within 15 feet to gain (2d4 + 8) temporary hitpoints.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 8(1d6 + 5) Slashing damage. 

War Cannon. Ranged Weapon Attack: +11 to hit, range 200/800 ft., 1 target. Hit: 25(6d6 + 5) Bludgeoning damage.

supreme_merper

Comments

Posts Quoted:
Reply
Clear All Quotes