Large Monstrosity, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 116 (12d10 + 50)
Speed 30 ft., Fly 60 ft.
STR
21 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
13 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +8, WIS +3
Skills Perception +16
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Death Throes. When the draconian is reduced to 0 hit points by a creature that is Large or smaller, the draconian crumbles into dust that then forms a spectral, shrieking image of the creature that killed it. The image lasts for 1 minute. Each creature hostile to the draconian within 10 feet of the image must succeed on a DC 14 Wisdom saving throw or be frightened of the spectral image for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack. The draconian makes two Serrated Sword attacks and one Tail attack.

Serrated Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) slashing damage.

Tail. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 36 (8d8) cold damage on a failed save and its speed is reduced by 10 feet until the start of your next turn, or half as much damage on a successful one.

Reactions

Shape Theft. After the draconian kills a Medium or smaller Humanoid, the draconian magically cloaks itself in an illusion to look and feel like that creature while retaining the draconian’s game statistics (other than its size). This transformation lasts until the draconian dies or uses a bonus action to end it.

Description

 

 

AaronBenjamin

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