Airless Aura. A vacuum surrounds the voidwraith, making it difficult to breathe. A creature that needs to breathe that starts its turn within 5 feet of the voidwraith must succeed on a DC 13 Constitution saving throw, or be unable to breathe until the start of its next turn. While affected, the creature's speed is halved, it has disadvantage on attack rolls and ability checks, it can't cast spells that have verbal components, and the voidwraith has advantage on attack rolls against it.
Incorporeal Movement. The voidwraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside and object.
Steal Life. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 18 (3d8+5) necrotic damage plus 9 (2d8) cold damage.
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