Magic Resistance. The sentinel has advantage on saving throws against spells and other magical effects.
Multiattack. The Arcane Sentinel makes two Arcane Blast attacks.
Arcane Blast. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) force damage.
Shielding Aura (Recharge 5-6). The Arcane Sentinel emits a protective aura. All allies within 10 feet of the sentinel gain 10 temporary hit points for 1 minute.
Mana Drain (Recharge 5-6). The Arcane Sentinel targets one creature it can see within 30 feet of it. The target must succeed on a DC 13 Constitution saving throw or lose the ability to cast spells of 1st level or higher for 1 minute. An affected creature can make another Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
Deflect Magic. When the sentinel is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, it can attempt to deflect the spell. The sentinel makes a Constitution saving throw with a DC equal to 10 + the spell's level. On a success, the spell has no effect on the sentinel.
Description
The Arcane Sentinels are a testament to the advanced craftsmanship and arcane prowess of the Eldrin civilization. Standing at a height of seven feet, these humanoid constructs are composed of a smooth, silvery metal that reflects light with a faint, ethereal glow. Intricate runes and arcane symbols are etched across their surfaces, pulsating with a soft blue light that seems to dance in rhythm with the magical energies coursing through their forms.
Their eyes, glowing orbs of arcane energy, scan their surroundings with an unerring vigilance. Each sentinel's body is adorned with elaborate, almost artistic engravings that depict scenes of ancient Eldrin history, battles, and arcane rituals. Their limbs are sleek and jointed with remarkable flexibility, allowing them to move with a grace that belies their metallic composition.
When activated, the sentinels emit a low, humming resonance that can be felt more than heard, a sign of the powerful arcane energies that fuel their existence. These guardians were originally designed to protect the sacred halls and treasures of the Eldrin, standing as silent sentinels until intruders are detected.
Upon sensing a threat, their demeanor shifts from serene guardians to formidable defenders. They channel arcane energy into devastating ranged attacks and can conjure protective shields to bolster their allies. Their resilience to nonmagical weapons and spell resistance make them a formidable challenge, forcing adventurers to rely on wit and magical prowess to overcome them.
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