Sunlight Sensitivity. While in sunlight, the crypt thing has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Turn Immunity. The magic that roots them to their lairs is so powerful, in fact, the crypt thing is immune to effects that turn undead.
Multiattack. The crypt thing makes 2 claw attacks.
Mass Banishment (Recharges after a Short or Long Rest). The crypt thing can banish up to 10 creatures it can see within 60 feet, sending them to a harmless demiplane for up to 1 minute. While there, the targets are incapacitated. The targets remain there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied, or until the spell is disrupted. The targets must succeed a DC 14 Charisma saving throw to avoid the effect.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage and 4 (1d8) necrotic damage.
Description
A Crypt Thing looks like nothing more than an animated skeleton, save that it is always clothed in a flowing robe of brown or black. Each eye socket is lit by a fierce, red pinpoint of light that is almost hypnotic in its intensity.
Previous Versions
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Coming Soon
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