Medium Undead, Neutral
Armor Class 14 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Skills Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages The languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the crypt thing has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Turn Immunity. The magic that roots them to their lairs is so powerful, in fact, the crypt thing is immune to effects that turn undead.

Actions

Multiattack. The crypt thing makes 2 claw attacks.

Mass Banishment (Recharges after a Short or Long Rest). The crypt thing can banish up to 10 creatures it can see within 60 feet, sending them to a harmless demiplane for up to 1 minute. While there, the targets are incapacitated. The targets remain there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied, or until the spell is disrupted. The targets must succeed a DC 14 Charisma saving throw to avoid the effect.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage and 4 (1d8) necrotic damage.

Description

A Crypt Thing looks like nothing more than an animated skeleton, save that it is always clothed in a flowing robe of brown or black. Each eye socket is lit by a fierce, red pinpoint of light that is almost hypnotic in its intensity.

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2019 2:27:09 PM
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Draega

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