Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +6, WIS +3
Damage Immunities Poison
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The knight has advantage on saving throws against being frightened.

Potassium Power. Due to the increased electrolytes and potassium the knight has resistance to poison 

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

”Take That” (Recharges after a Short or Long Rest). The knight chucks a banana after pulling it from various impossible places. The banana hits the opponent dealing 1d8+2 damage.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Bana-nah. The knight sits on the opponent, the recipient then must complete a DEX saving throw. On a fail, character goes prone for one round being crushed under the knight.

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Bananas are yellow, crescent shaped fruit that only grow in tropical environments.

When the two come together you get Banana Knight, protector of the banana republic and bane of scurvy. It’s recommended that every captain on the seven seas have at least one banana knight on board.

Lair and Lair Actions

Most Banana Knights reside in the “Banana Bachelor Pad”, a swank man cave on the lowest floor of their mothers home in whatever village their mother resides.

Monster Tags: NPC

Habitat: Urban

Formal_pomegranate48

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