Small Dragon
Armor Class 14 Natural armor
Hit Points 20 (3d10 + 5)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +3, WIS +4
Senses Darkvision 60ft, Passive Perception 12
Languages Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Draconic Essence. Choose acid, cold, fire, poison, or lightning. It is immune to this damage type, and affects it's own damage.

Actions

Bite. Melee Weapon Attack: +3 and PB to hit, reach 5 ft., 1 target. Hit: 1d6 + PB piercing damage.

Bonus Actions

Armor Class = 14 + Proficiency Bonus

Hit Points = 5 + 5*Ranger Level

Hit Point Die Count = Ranger Level

Reactions

Infused Strikes.  When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RandomnessofRandomness

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