Draconic Essence. Choose acid, cold, fire, poison, or lightning. It is immune to this damage type, and affects it's own damage.
Bite. Melee Weapon Attack: +3 and PB to hit, reach 5 ft., 1 target. Hit: 1d6 + PB piercing damage.
Armor Class = 14 + Proficiency Bonus
Hit Points = 5 + 5*Ranger Level
Hit Point Die Count = Ranger Level
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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