Large Beast, Any Lawful Alignment
Armor Class 16 Mud
Hit Points 45 (5d10 + 15)
Speed 15 ft., Burrow 25 ft.
STR
17 (+3)
DEX
8 (-1)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +5
Skills Intimidation +5
Damage Immunities Bludgeoning
Condition Immunities Charmed
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Bash. If the Barroth runs 30 ft and then successfully hits with a head smash attack the opponent must take 1d12 more damage.

 

Actions

Mud launch. As a action the Barroth produces mud in side of its self and launches it from its skull to up to 30 ft and if it lands on a small creature or smaller then the cresature is now prone.

Head smash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 2) [bludgeoning] damage. 

Tail swipe.Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 15 (4d4 + 3) [bludgeoning] damage.

Reactions

The Great Mudscape. As a reaction to being hurt the Barroth can burrow away but the opponent can make a attack while the Barroth is doing so.

Description

These mud dwelling beasts are built like a t-rex but bulkier and smaller with a thick layer of hide and hardened mud to protect them. When they clash with other brutes who are trying to take over it's muddy habitat it quickly humbles them with a bash from their thick skull.

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2024 6:44:59 PM
1
1
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Coming Soon

Monster Tags: Dinosaurbrute

Habitat: DesertSwamp

DragonClawIII36747

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