Armor Class
11
Hit Points
4
(1d8)
Speed
30 ft., Fly 30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Skills
Perception +2
Senses
Darkvision 60 ft, Passive Perception 12
Languages
Common, Elvish
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Draconic Hatred. The Elf has advantage on Attack Rolls against Dragons.
Fey Ancestry. The Elf has advantage on Saving Throws against Being Charmed, and Magic cannot put them to sleep.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +3 to hit, Range 150/600 ft., one target. Hit: 5 (1d8+1) Piercing damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments