Large Elemental, Neutral
Armor Class 15
Hit Points 85 (9d10 + 30)
Speed 60 ft.
STR
10 (+0)
DEX
18 (+4)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 15
Languages Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Flame Form: If a creature is ignited, it has disadvantage on melee attacks made against the Burn Owl.

Flyby: The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Multiattack. The elemental makes two talon attacks.

Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) fire damage. If the target is a creature it must roll a DC dexterity 10 or become ignited. Until a creature takes an action to douse the fire, the target takes 5 (1d8) fire damage at the start of each of its turns.

Flame Gust: The Owl flaps its wings and a gust of fire reaches out in a 30 ft cone. Each creature within this cone must make a DC 15 dexterity saving throw. On a failure, a target takes 12 (3d6) fire damage at the start of each of its turns. fire damage and becomes ignited or half as much on a successful save and does not become ignited.

Habitat: Desert

Currlyy

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